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DUEL WIKI / GAME LIBRARY

Every move
has an idea.

Two games, two paths. Choose yours and explore the rules, tactics and game plan.

14 articlesBoard examples
CHOOSE A QUESTION

All library articles

CHESS · 3 MIN

First chess moves: the centre and piece development

A clear opening plan: occupy the centre, develop knights and bishops, and check your opponent's reply. Explore an example on the board.

First steps
CHESS · 3 MIN

Castling: when it is legal and why to move the king

Kingside and queenside castling: king and rook movement, attacked squares and retaining castling rights. Try it on the board.

Rules and planning
CHESS · 3 MIN

The knight fork: seeing two targets in one move

Find a knight fork, check the reply, and distinguish a material gain from an attractive but useless double attack. A three-move example.

Tactics
CHESS · 3 MIN

Checkmate and stalemate: no moves does not always mean victory

Check, legal replies and the extra-queen trap explain the difference between checkmate and stalemate. Deliver rook mate on the example board.

Ending the game
RUSSIAN CHECKERS · 3 MIN

Russian checkers: mandatory capture and backward jumps

When you must capture in Russian checkers, and why a man can capture backwards. Check every diagonal and make the required move.

Russian checkers · basics
RUSSIAN CHECKERS · 3 MIN

Russian checkers capture sequences: promotion and beyond

Why the first jump may not finish your move, and how a man continues capturing as a king. Calculate the entire route on the board.

Russian checkers · combinations
CHESS · 3 MIN

En passant: why a pawn disappears from the adjacent square

Five moves explain when en passant is available, which pawn is removed, and why the opportunity cannot be saved for later.

Rules
CHESS · 3 MIN

Pawn promotion: when a knight is more useful than a queen

The four promotion choices and a fork by the new knight. Check the check, the king's reply and the subsequent queen capture.

Tactics
CHESS · 3 MIN

Pins: why a knight has ordinary moves but no legal ones

Find the rook–knight–king line and remove an absolute pin. A step-by-step position explains why a move is forbidden and why that changes.

Tactics
CHESS · 3 MIN

Avoid hanging pieces: check threats before moving

A short routine for checks, captures and opposing replies. Compare an undefended knight with a similar position where a pawn protects it.

Strategy and practice
RUSSIAN CHECKERS · 3 MIN

Flying kings: choose the landing square after a capture

Three legal king landings have different consequences. Compare safe f6 with g7, where a man immediately captures the king.

Russian checkers · tactics
RUSSIAN CHECKERS · 3 MIN

Must you capture the most pieces? Choice under Russian rules

Short and long captures can both be legal. Compare two routes and separate a free initial choice from mandatory continuation.

Russian checkers · rules
RUSSIAN CHECKERS · 3 MIN

Quiet promotion: why a king's second move must wait

A man reaches the last rank and becomes a king. Watch the opponent reply before the new king makes a long move.

Russian checkers · rules
RUSSIAN CHECKERS · 3 MIN

Blocking checkers: winning without the final capture

The opponent still has a piece but no legal move. Examine an edge blockade and distinguish it from chess stalemate.

Russian checkers · strategy

The library grows with DUEL. The checkers articles cover Russian checkers on an 8×8 board; other variants have different rules.

Ruslan · No Limits